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Admirals'Nightmares II (Hard AI)
Posted on Tuesday, March 09 2004 @ 10:38:49 EST by Stratus
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Cain writes "The Admirals’ Nightmares download has been changed and now has more cool scenarios ! (1.6.zip Mb) They all start from day .002, 4 or 6 and also they work very well on normal Rebellion. The idea was to give the Player a more difficult AI to confront, but still keep the in-game balance of the Rebellion for the player and also for the AI. Enjoy !"
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Average Score: 5 Votes: 5

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Re: Admirals'Nightmares II (Hard AI) (Score: 1) by CAIN (cristian_michael@yahoo.com) on Wednesday, March 10 2004 @ 04:03:43 EST (User Info | Send a Message) | | - People ! Post opinions on the forums ! They don't bite ! :) |
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Test For RDB II Members (Score: 1) by CAIN (cristian_michael@yahoo.com) on Wednesday, March 24 2004 @ 01:15:27 EST (User Info | Send a Message) | The Test For Rdb II members is now in the RDB II forum scenario topic. But here also...loll
http://www.swrebellion.com/hosted/cain/Scenarios/The.Galaxy.of.Horror.zip
Two scenarios both from day 012 (Rebels and Imperials)....you have one system... the enemy has all systems [+,- 90%] (all galactic systems are core like systems now). You have let say 12 ships the AI has around 125.
The scenario with the imperials is easy cause I "programmed" the AI to not attack in your system for 500 days.....only to attack your outer rim far outpost.
The one with the Rebels as player ...hmmm... horrified even me cause The AI program is based on Imperial Navy tactics and they have 5-6 SSD.
Enjoy.
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