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PostPosted: Wed Jul 11, 2007 6:33 pm 
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Good... when you get it all sorted out, .rar me your installation directory cause I'm tired of mucking around with it. :lol:


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PostPosted: Wed Jul 11, 2007 6:35 pm 
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It seems no one else has yet been able to get the new galaxy map working with the new beta cards. Well, I managed to get them together, with the complete beta encyclopedia articles, and functioning!! :D I installed Reloaded beta and installed the Reloaded beta cards as usual. Then I saved each of them as a new card...one-by-one. Then I uninstalled everything and repeated the process, except this time I didn't load the Reloaded beta cards. Rather, I went one by one installing each of the cards individually--each character, each troop, each fighter...every last one. This way I had both the corrected Galaxy Map where Wayland is the Imperial HQ and Coruscant is the New Republic HQ and all the correct cards without having the wrong names and encyclopedia entries. I tested the game and it runs perfectly! I certainly wouldn't say it was an easy solution, but it's the only one my limited computer know-how could figure out. I'm not sure if mask and the rest of the Reloaded Team have an easier solution any of us haven't tried yet, but in the mean time, I have Reloaded beta running the way it was apparently meant to.

I am thoroughly relieved and excited! :D

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PostPosted: Wed Jul 11, 2007 6:41 pm 
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Sorry for the double-post:

I hope the Reloaded Team doesn't take offense at this or think I'm stepping on their toes, but here's the "fixed" file. Just follow the same process for installation mask outlined, but instead of using the beta files, use this one, which I have colloquially named "gamma". :roll:

Incidentally, the moment the Team says they have the fix or ask me to take it down, I'll take it down. It's their baby and I want to make sure I'm not trifling or treading on their ground.

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PostPosted: Wed Jul 11, 2007 6:45 pm 
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More appropriately they could have named it "Alpha"... and given "Beta" usually implies something has basic functionality and is feature complete in general development terms...

Thanks for the file :)


Last edited by budious on Wed Jul 11, 2007 6:48 pm, edited 1 time in total.

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PostPosted: Wed Jul 11, 2007 6:47 pm 
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budious wrote:
More appropriately maybe you could have named it "Alpha"... "Beta" usually implies something has basic functionality and is feature complete in general development terms :P

Thanks for the file :)
Well, I'm not a progammer or designer; just a forum moderator and gamer with too much time on his hands. 8)

Let me know if it works for you, too.

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PostPosted: Wed Jul 11, 2007 6:52 pm 
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SOCL wrote:
Well, I'm not a progammer or designer; just a forum moderator and gamer with too much time on his hands. 8)

Let me know if it works for you, too.


Ok... Well I'm not much of a programmer nor a gamer anymore. I just made Rebellion my pet project because I had played it for so many years. My reverse engineering skills are better than my programming :p

My focus is on expanding compatibility, I got XP x64 and Vista support going pretty well and I think it should soon be fully functional in WINE for Linux and Unix as the developers have began implementing native d3drm.dll functions into WINE instead of having to install the Windows dll.

Also, ReactOS and it's directx equivalent ReactX are coming along at a pretty decent pace. It should have native support within the next year I hope. ReactOS also supports LiveCD's so I may try to put together a bootable LiveCD with Rebellion on it but not sure how game saves would work.


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PostPosted: Wed Jul 11, 2007 8:59 pm 
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budious wrote:
SOCL wrote:
Well, I'm not a progammer or designer; just a forum moderator and gamer with too much time on his hands. 8)

Let me know if it works for you, too.


Ok... Well I'm not much of a programmer nor a gamer anymore. I just made Rebellion my pet project because I had played it for so many years. My reverse engineering skills are better than my programming :p

My focus is on expanding compatibility, I got XP x64 and Vista support going pretty well and I think it should soon be fully functional in WINE for Linux and Unix as the developers have began implementing native d3drm.dll functions into WINE instead of having to install the Windows dll.

Also, ReactOS and it's directx equivalent ReactX are coming along at a pretty decent pace. It should have native support within the next year I hope. ReactOS also supports LiveCD's so I may try to put together a bootable LiveCD with Rebellion on it but not sure how game saves would work.
I have no idea what any of that means, but it sounds good.

Did the file work for you?

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PostPosted: Wed Jul 11, 2007 9:39 pm 
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Maybe if we wait another 11 years someone will make a Rebellion 2.

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PostPosted: Thu Jul 12, 2007 12:09 am 
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There have been a few "alphas" .. at least released internally. "Beta" is = when the general public receives something, at least for most development cyles. We've kept the general usage of "beta" here.

Tbere will be more beta releases as necessary. But for now, I think the team is resting a little and seeing what bugs people report.

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PostPosted: Thu Jul 12, 2007 1:12 am 
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The only bug I've been able to find was the Galaxy Map one, but with that file I made (posted above), I've managed to get it under control.

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PostPosted: Thu Jul 12, 2007 2:17 am 
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I loaded those settings, and my system encyclopedia(sp?) entries are wrong.

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PostPosted: Thu Jul 12, 2007 8:51 am 
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Mitth_raw_nuruodo wrote:
I loaded those settings, and my system encyclopedia(sp?) entries are wrong.
That may be one of those settings I couldn't affect either way. I hadn't realized that, though. Even so, I have no clue how to change them. :?

Oh, and I like to call it "gamma", all. It's just a joke. :roll: And it's temporary, too.

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PostPosted: Thu Jul 12, 2007 10:47 am 
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Well lets just call it "spamma" now that it's reported not to work :P


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PostPosted: Thu Jul 12, 2007 12:43 pm 
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budious wrote:
Well lets just call it "spamma" now that it's reported not to work :P
Don't bring me down, budious. I spent two whole days just getting the correct map and names together with the beta cards. At least the cards all have the correct names and encyclopedia entries. The planets--well, again, I would try to fix that, but I haven't the knowledge. Again, what I created was for amusement until the rest of the team can tell us how to resolve the issues we have, including the one I claimed to fix (and notice in my posting with the file I put file in quotes). :roll:

I just checked the reported error itself, and it's not really that bad. It's just the encyclopedia entries for the original planets. In other words, what is named as Wayland was once the Coruscant place-holder, and thus has the old Coruscant entry. Hell, I can't even be sure the beta version has the correct entries since what I created is based 100% on that!

Ingrates.

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PostPosted: Thu Jul 12, 2007 1:20 pm 
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I've downloaded your version; I'll give it a try in a moment and then report if it works for me.


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