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Jahled
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Post subject: Rebellion: Reloaded Posted: Wed Aug 11, 2004 4:00 pm |
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Joined: Sat Mar 30, 2002 12:00 am Posts: 5309 Location: London
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Ok. As you may have gathered (the subject was touched upon recently), the Rebellion-Reloaded project has made slow, but steady progress for some time. This hasn't been helped by the ebb and flux of people working on it... but that's online-life! However, the overwelming desire from thoughs who've been onboard since day one is to complete this baby; and do it in style!
The original idea was to completely redesign the game from the moment you get past that Star Wars logo sailing away into the distance; not just a total conversion but a complete make over of the game's construction as you see it on your monitor.
To this end the project team require some new members with proven talents in image-software, to help speed things up a little. A thorough understanding of resource hacker is essential. We are thinking along the lines of 3-5 new members who can help us complete the project quickly and efficiently.
The_Mask could also do with a hand reworking the movies and a few remaining areas with the tactical game's models. Given that is not an area I am talented in, please contact him him privately if you think you could help.
Whilst there are a few remaining cards to be done; we are not recruiting exclusively for that area! It is the remaining ingame DLLs and GUI that need replacing. (obviously, once you've got your feet through the door, you're one of the team, and welcome to suggest and contribute upon any aspect...)
Cool. So if you want to lend a hand do something first. Open up Resource Hacker and ask yourself if you can stay the course. If you say to your self 'woo i'm good,' drop me a line with some examples of why your hot, and 'the board' will mumble and mutter about your cv..
jahled@madasafish.com
And you'll have access to the members area quicker than Harry Potter can wave his wand and survive my driving
Also, we are going to need the vocal talents of a few people to voice some things you hear in the game. If you think you can complete an entire character set from the game, again let us know.
We'll release a complete list of our exact requirements very shortly on this front.
We look forward to hearing from you.
-Reloaded team.
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BadSamaritan
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Post subject: Posted: Fri Aug 13, 2004 12:39 pm |
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Joined: Sat May 22, 2004 12:00 am Posts: 1406
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What would one need to do a voice set? Thats the only part I would be able to help with.
_________________ I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
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Jahled
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Post subject: Posted: Fri Aug 13, 2004 2:15 pm |
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Joined: Sat Mar 30, 2002 12:00 am Posts: 5309 Location: London
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BadSamaritan wrote: What would one need to do a voice set? Thats the only part I would be able to help with.
Well, there's two elements. First there's the obvious need to replace the major characters who say things ingame. There's also the replacements for C3P0 and his Imperial counterpart (big roles in other words!), and our two tactical mode friends; though I reckon it's here we can really go to town and make the audio side of the tactical battle really fun by having multiple people announcing stuff during a battle; green group, red group, flett 5, etc....asuming we get enough hands raised in the air.
The latter couldn't be simpler; just follow the lines you hear ingame and viewable with resource hacker. How cool are tactical battles go to be with a multitude of different people announcing their status!
The second element are the voices you hear ingame in the movies. We've already produced two; which rock. But this element is more at the mercy of as and when the movies are completed, so if you sign up for the above you'll be asked to produce a line here and there; you know a Stormtrooper gurgling type of thing.
A mic, a PC, and the ability to speak are the only requirements.
Forward examples of how you sound to me at my email address. (non-broadband at home...be nice!) and we'll work out where we can utilize you... 
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Admiral_Antilles
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Post subject: Posted: Fri Aug 13, 2004 7:26 pm |
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Joined: Tue May 27, 2003 12:00 am Posts: 2027 Location: USA
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Hey Jahled, if you want I will do one of the Squadron Voices in tactical (Red, Green, Blue, or whatever...) I doubt my voice fits any main characters, but I can surely do one of those. 
_________________ Author of 60 Standard Minutes.
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Jahled
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Post subject: Posted: Sat Aug 14, 2004 5:44 am |
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Joined: Sat Mar 30, 2002 12:00 am Posts: 5309 Location: London
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Cool double AA.
Right folks; open up resource hacker.
For the tactical battle our sounds are in the voicefxa and voicefxe files. It's pretty obvious what we're replacing. Pretty easy as well. Soo...
let's raise some arms please. It would be nice to have some girls in this lot as well, so please get your girlfriends and wives on the case.
Once we've got a good handfull I shall asign you to your respective 'wings' and 'fleets'.
To kick it off i'll asign myself to the Imperial Red squadron and err.... an alliance fleet group....err... three (for example...***disgusted with self***)
I'll record some lines at try and figure out a way of hosting them to post here as examples later on today...JUST TO DEMONSTRATE HOW SIMPLE the process is! But I need some breakfast first. Stay tuned...
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AdmiralFishface
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Post subject: Posted: Sat Aug 14, 2004 5:51 am |
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Joined: Sat May 08, 2004 12:00 am Posts: 623 Location: In an aquarium near you!
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I might try some pilot lines as well. Haven't gotten any weird looks from my family lately, so I guess it's time to yell random status reports into my mic to change that.
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Mad78
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Post subject: Posted: Sat Aug 14, 2004 6:35 am |
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Joined: Sun May 02, 2004 12:00 am Posts: 8298 Location: Switzerland
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teukros
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Post subject: Posted: Sat Aug 14, 2004 9:05 am |
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Joined: Tue Jul 23, 2002 12:00 am Posts: 282 Location: The Blue States of America
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I also could do some voice work. I have a very deep bass; not James Earl Jonesish (I only wish my voice was like that), more like Caiphas from the movie "Jesus Christ Superstar".
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Jahled
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Post subject: Posted: Sat Aug 14, 2004 11:40 am |
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Joined: Sat Mar 30, 2002 12:00 am Posts: 5309 Location: London
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Cool! Good to see some response at last!
But hold ya horses fellas. I need to try and organize this, so the first thing I need each of you to do is email at home. Email address above somewhere. (and remember to point out what your tag is here on the forums...) When i've got a working crew together I shall assign you your lines. Be in a day or three I guess to give all the feedback time to filter in.
Thisis an example.
I've got work sheets as well. f you want to send me an example of how you sound please feel free to do so. (but be gentle with me home non-broadband ancient connection.
Stay tuned. Just imagine the fame..the glory...
...anyone else? Need a girl or two!
 Teukros
 Mad78
 Admiral Fish face
email me pronto:
jahled@madasafish.com
...I want to get you guys moving. 
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Jahled
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Post subject: Posted: Sun Aug 15, 2004 4:44 pm |
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Joined: Sat Mar 30, 2002 12:00 am Posts: 5309 Location: London
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Ok, a sound team is slowly being assembled!
Teukros and Admiralfishface, you guys still need to email me!
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captain_brandei
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Post subject: voiceset/general enlistment Posted: Mon Aug 16, 2004 2:32 am |
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Joined: Mon Aug 16, 2004 12:00 am Posts: 72
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I'm more than willing to do whatever voicesets still need done. Moreover, I can do any sound engineering we want done; I do composition and sound design, so I'm already pretty well set up to handle it.
Plus, I can throw in on the whatever else needs done still; I can handle the graphics and dll mods.
_________________ "I...I don't believe it!"
"THAT is why you fail."
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captain_brandei
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Post subject: Posted: Mon Aug 16, 2004 2:33 am |
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Joined: Mon Aug 16, 2004 12:00 am Posts: 72
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Sorry to double: my wife would also be happy to supply some feminine strains to the mix; she's been listening to me play the game long enough; she'd be tickled to throw her own voice in there.
_________________ "I...I don't believe it!"
"THAT is why you fail."
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Jahled
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Post subject: Posted: Mon Aug 16, 2004 3:39 am |
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Joined: Sat Mar 30, 2002 12:00 am Posts: 5309 Location: London
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Excellent Captain...you have a private message waiting for you... 
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Krytos
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Post subject: Posted: Mon Aug 16, 2004 7:11 am |
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Joined: Thu May 27, 2004 12:00 am Posts: 2640 Location: The Great Bellow
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Sorry for not posting earlier. I'm alright with computer graphics - I can do some 3D modelling (mainly high detail, hav'nt tried optimised game graphics) and use photoshop. So, any help needed there, I'll do what I can.
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AdmiralFishface
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Post subject: Posted: Mon Aug 16, 2004 10:17 am |
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Joined: Sat May 08, 2004 12:00 am Posts: 623 Location: In an aquarium near you!
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Uuh, sorry, I can't deliver my sound samples right now due to technical problems.. involving a broken cable...
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