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 Post subject: Star wars mod 56K WARNING!
PostPosted: Tue Nov 15, 2005 7:07 pm 
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here a progress updateon my battlefield 2 star wars mod:

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what you guys think?


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 Post subject:
PostPosted: Tue Nov 15, 2005 7:35 pm 
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Amazing you got this far. But where are the maps?

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 Post subject:
PostPosted: Tue Nov 15, 2005 8:13 pm 
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/me stares with mouth gaping open in wonder at what Bobandrubert has done. 8O 8O 8O 8O 8O 8O 8O 8O 8O 8O 8O I may have to stop being a cheap bastard and go out to get this game if only for the mod you're making.

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 Post subject:
PostPosted: Tue Nov 15, 2005 8:34 pm 
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Absolutely!
I couldnt aggree more!
This looks elite!


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 Post subject:
PostPosted: Tue Nov 15, 2005 9:02 pm 
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JediIgor wrote:
Amazing you got this far. But where are the maps?


Dude we need to make the models THEN the maps cause you need to make models to put IN the map.
Quote:
Amazing you got this far.


Thanks for the support :?


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 Post subject:
PostPosted: Tue Nov 15, 2005 10:33 pm 
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Location: Brockville, ON
Wow! :D Now if only my computer could run Battlefield 2. :cry:

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 Post subject:
PostPosted: Wed Nov 16, 2005 7:41 am 
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Very very nice. Does the Mod have a web site?

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 Post subject:
PostPosted: Wed Nov 16, 2005 5:21 pm 
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were working on it.


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 Post subject:
PostPosted: Thu Nov 17, 2005 7:13 am 
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What is the total progress of the mod?

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 Post subject:
PostPosted: Thu Nov 17, 2005 3:49 pm 
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uh......... I don't know lol! You guys could join as star wars researchers if you wanted too. also mad78 would u model?


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 Post subject:
PostPosted: Fri Nov 18, 2005 8:20 am 
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I don't know I have so much i already have to work on. What kinda models?

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 Post subject:
PostPosted: Fri Nov 18, 2005 4:57 pm 
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rebel and imp


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 Post subject:
PostPosted: Sat Nov 19, 2005 10:56 am 
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I mean vehicules? weapons? buildings? ...

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 Post subject:
PostPosted: Sat Nov 19, 2005 1:50 pm 
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ah well anything an AT-AT would be great


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 Post subject:
PostPosted: Sat Nov 19, 2005 2:39 pm 
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Whats the maximum polycount? I may give it a go in my freetime (if i get any).

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