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Death Star Shield (death star shield - 3.rdc , 59 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW

Refined Material Cost: 25
Maintenance Cost: 20
Bombardment Defense: 1

The Death Star Shield is a planetary base shield generator designed to provide a protective shield around the Death Star while it is present in the system. Immense power generators and a projection dish antenna create a bubble of nearly impenetrable energy around the Death Star. While operational, nothing can directly harm the Death S

Rating: 3



Death Star Shield (death star shield - 2.rdc , 59 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by NemesiS

Refined Material Cost: 25
Maintenance Cost: 20
Bombardment Defense: 1

The Death Star Shield is a planetary base shield generator designed to provide a protective shield around the Death Star while it is present in the system. Immense power generators and a projection dish antenna create a bubble of nearly impenetrable energy around the Death Star. While operational, nothing can directly harm the Death S

Rating: 3



DF9 (golan arms df9.rdc , 45 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW (4-24-99)

Refined Material Cost: 3
Maintenance Cost: 2
Bombardment Defense: 6
Attack Strength: 1000
The Golan Arms DF9 2a is a very effective anti-infantry Battery that the New Republic technicians have modified for use against ground assault vehicles and fighters. Refined and enhanced by General Lando Calriss

Rating: 9.5



Dovin Basal (yv dovin basals.rdc , 33 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by GR

The planetary dovin basal is a shield system that puts many basals in space in a ring around the planet and one massive dovin basal on the planet that crates a massive black holes that digest in weapons launched at the planet.

Rating: 4



Fleet (reb defense fleet.rdc , 45 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Alliance

Refined Material Cost: 9
Maintenance Cost: 9
Bombardment Defense: 7
Attack Strength: 5000

The Alliance Defense Fleet. When used, the fleet hides behind the nearest moon, hiding from all radar devices. When an enemy begins an assult or bombardment, the fleet attacks. During bombardment, the fleet takes all of the heavy fire, sheilding the planet b

Rating: 9.6



FTLM (fixed turbolaser mount.rdc , 34 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Vice Admiral Voodoo

Fixed Turbolaser Mount systems can be found on many planets throughout the Empire. These units come in pairs. Each pair is a gunnery site, and 6 gunnery sites make up a battery. . Each gunnery site is one turbolaser mount that sports a dual cannon. These units are basically retrofitted capitol ship weaponry with AP energy shots (for maximum range) and an extensive targeting system.

Rating: 6



GenCore Level 2 (gencore 2 - 2.rdc , 58 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW

Refined Material Cost: 10
Maintenance Cost: 8
Bombardment Defense: 7
Attack Strength: 800
Shield Strength: 1200

GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type 2 gencores are still

Rating: 9.5



GenCore Level 2 (gencore 2 - 1.rdc , 58 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW (8/7/99)

Refined Material Cost: 4
Maintenance Cost: 3
Bombardment Defense: 7
Shield Strength: 750

GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type 2 GenCores are an excellent choice for planetary defense, but are expensive to main

Rating: 9



GenCore Level 3 (gencore 3 - 3.rdc , 58 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW

Refined Material Cost: 10
Maintenance Cost: 8
Bombardment Defense: 8
Attack Strength: 1000
Shield Strength: 2800

GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type 3 GenCores are the best

Rating: 9.5



GenCore Level 3 (gencore 3 - 2.rdc , 58 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW (modified 6-13-99)

Refined Material Cost: 20
Maintenance Cost: 7
Bombardment Defense: 3
Shield Strength: 80

GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type II GenCores provide 50% more shielding power than the older Type I's and are cheaper to main

Rating: 7



GenCore Level 3 (gencore 3 - 1.rdc , 59 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW (4-27-99)

Refined Material Cost: 5
Maintenance Cost: 3
Bombardment Defense: 8
Shield Strength: 2000

The Gencore Level 3 is an advanced version of the Gencore Level 2. GenCores are responsible for generating planetary shields to protect the system from orbital bombard

Rating: 7



Golan 3 (golan 3 - 3.rdc , 31 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Eville Jedi/(mod. by EW)

Construction cost: 15
Maintenance cost: 10
Weapon Power: 8000
Shield Strength: 1200
Bombardment: 7
The Golan 3 Defense Orbital Platform, developed before the fall of Coruscant, is an excellent orbital defense faci

Rating: 9.2



Golan II (golan 2 - 2.rdc , 26 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Hal Horn

The Golan II battlestation is a heavy weapons platform that orbits a planet. They are as large as a Star Destroyer but not nearly as powerful. With many weapon emplacements, the Golan II is impressive but has several weak spots.

Rating: 9



Golan II (golan 2 - 1.rdc , 23 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Mylok

The Golan II battlestation is a heavy weapons platform that orbits a planet. They are as large as a Star Destroyer but not nearly as powerful. With many weapon emplacements, the Golan II is impressive but has several weak spots.

Rating: 8



Golan III (golan 3 - 4.rdc , 30 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Hal Horn

The Golan III Battlestation is an advancement of the Golan II station. It has many more weapons but retains several of the II's weakness's. It is still a superior station.

Rating: 8



Golan III (golan 3 - 2.rdc , 41 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Eville Jedi

Golan III Defense platform

Rating: 9.5



Golan III (golan 3 - 1.rdc , 22 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Mylok

The Golan III Battlestation is an advancement of the Golan II station. It has many more weapons and several of the II's weakness's, making it much stronger.

Rating: 9.5



HTLM (heavy turbo laser mount.rdc , 57 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Chris Kline

The Heavy Turbo Laser Mount (HTLM) is a superiour ground based defense turret. I sports twin barrels and high yeild ammunition.They are very dangerous but they have trouble targeting small craft and are easy to bombard. This turbo-laser is only available to the empire due to high expensess.

Rating: 7



KDY-150 (kdy v150.rdc , 55 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by Boba Fett

Refined Material Cost: 6
Maintenance Cost: 6
Bombardment Defense: 6
Attack Strength: 5000

AnIon Cannon any particle cannon which uses a huge turbine to generate a large negative ion pulse. The pulse can be aimed as a concentrated mass at its target. The pulse doesn't physically destroy its target, but the ions contained in the pulse render computers and other delicate systems useless. Ion cannons can be built to almost any size and

Rating: 8.5



KDY-200 (kdy v200.rdc , 63 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW

Refined Material Cost: 10
Maintenance Cost: 8
Bombardment Defense: 7
Attack Strength: 7500
Shield Strength: 1200
The KDY v-200 is a enhanced version of the KDY v-150. As with all ion cannons, the KDY does no physical damage. It drains energy from the target vessel, reducing its shields and rendering it unable to fire its weapons. This is especially useful when attempting to pass units through a enemy bloc

Rating: 9



KDY-240 (kdy v240.rdc , 49 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by NemesiS

Refined Material Cost: 4
Maintenance Cost: 4
Bombardment Defense: 5
Attack Strength: 2000

The KDY v-240 is a system based ion cannon used to fire on ships which are bombarding the system on which the KDY is deployed. As with all ion cannons, the KDY does no physical damage. It drains energy from the target vessel, reducing its shields and rendering it unable to fire its weapons. This is especially useful when attempting to pass units through a enemy bloc

Rating: 6



KDY-250 (kdy v250.rdc , 37 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW (4-25-99)

Refined Material Cost: 5
Maintenance Cost: 3
Bombardment Defense: 8
Attack Strength: 5000

The KDY v-250 is a enhanced version of the KDY v-150. As with all ion cannons, the KDY does no physical damage. It drains energy from the target vessel, reducing its shields and rendering it unable to fire its weapons. This is especially useful when attempting to pass units through a enemy bloc

Rating: 7



LNR Series 3 (lnr 3 - 2.rdc , 56 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW

Refined Material Cost: 10
Maintenance Cost: 9
Bombardment Defense: 7
Attack Strength: 8000
Shield Strength: 1200
Like the LNR-2, the LNR-3 is an exceptional planetary based turbolaser battery with many system upgrades and enhancements buil

Rating: 9.5



LNR Series 3 (lnr 3 - 1.rdc , 56 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by EW (modified 6-13-99)

Refined Material Cost: 10
Maintenance Cost: 9
Bombardment Defense: 7
Attack Strength: 8000

Like the LNR-2, the LNR-3 is an exceptional planetary based turbolaser battery. The LNR-3 increases the firepower of the second series by an additional cannon. The external armoring has been strengthened and the power generators have been upgr

Rating: 8



NR AAT (nr aat.rdc , 55 KB, 2001-12-01 00:00:01) - Rebel/Imperial
by NemesiS

Refined Material Cost: 10
Maintenance Cost: 4
Bombardment Defense: 3
Attack Strength: 5000

The New Republics answer to the AT-AA. The AAT (Anti Air Tank), it is the newest mobile defense system around. It can move quickly from site to site on the surface, deploying in a matter of minutes. It can fire its proton torpedoes with enough force to strike ships in o

Rating: 7



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