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Death Star Shield (d death star shield.rdc
, 59 KB, 2001-12-01 00:00:01)
- Rebel/Imperial
by LucasArts
Refined Material Cost: 25
Maintenance Cost: 20
Bombardment Defense: 1
The Death Star Shield is a planetary base shield generator designed to provide a protective shield around the Death Star while it is present in the system. Immense power generators and a projection dish antenna create a bubble of nearly impenetrable energy around the Death Star. While operational, nothing can directly harm the Death S
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GenCore Level I (d gencore level i.rdc
, 58 KB, 2001-12-01 00:00:01)
- Rebel/Imperial
by LucasArts
Refined Material Cost: 12
Maintenance Cost: 12
Bombardment Defense: 2
Shield Strength: 40
GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type I GenCores are an excellent choice for planetary defense, but are expensive to main
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GenCore Level II (d gencore level ii.rdc
, 58 KB, 2001-12-01 00:00:01)
- Rebel/Imperial
by LucasArts
Refined Material Cost: 20
Maintenance Cost: 7
Bombardment Defense: 3
Shield Strength: 80
GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type II GenCores provide 50% more shielding power than the older Type I's and are cheaper to main
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KDY-150 (d kdy-150.rdc
, 62 KB, 2001-12-01 00:00:01)
- Rebel/Imperial
by LucasArts
Refined Material Cost: 4
Maintenance Cost: 4
Bombardment Defense: 5
Attack Strength: 2000
The KDY v-150 is a system based ion cannon used to fire on ships which are bombarding the system on which the KDY is deployed. As with all ion cannons, the KDY does no physical damage. It drains energy from the target vessel, reducing its shields and rendering it unable to fire its weapons. This is especially useful when attempting to pass units through a enemy bloc
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LNR Series I (d lnr series i.rdc
, 54 KB, 2001-12-01 00:00:01)
- Rebel/Imperial
by LucasArts
Refined Material Cost: 7
Maintenance Cost: 7
Bombardment Defense: 4
Attack Strength: 800
The LNR series of planetary based turbolaser batteries provide exceptional firepower to protect systems from unwanted guests. The LNR-I is a single cannon turbolaser capable of damaging even the most heavily armored stars
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LNR Series II (d lnr series ii.rdc
, 53 KB, 2001-12-01 00:00:01)
- Rebel/Imperial
by LucasArts
Refined Material Cost: 10
Maintenance Cost: 4
Bombardment Defense: 3
Attack Strength: 5000
Like the LNR-I, the LNR-II is an exceptional planetary based turbolaser battery. The LNR-II increases the firepower of the Series I by the addition of another cannon. However, some external armoring had to be sacrificed to make room for the additional cannon and power genera
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