The basic resources of SWR2 are as follows:
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(Republic) Credits
Credits are used to purchase items. Effectively any resource can be purchased with credits at the current exchange rate for that location. Credits are also used to pay soldiers, bribe characters, invest in facilities and for general costs. Credits are acquired through planetary taxes, donation, investment and intimidation. Taxes are taken off of a planets weekly trade profits, donations are random events or under the table deals. Investment is the return on supporting manufacturing and trading organizations. And intimidation is demanding money over threat of force.
Other Currency
In the case of a starsystem which does not accept credits (usually from the outer rim), other resources such as food or materials may be exchanged for goods or services. Probably not since all factions have their “own” currency and yet the galactic economy somehow “works.” In the books all factions accepted Imperial credits just fine, however an interesting idea may be that one’s faction’s credits will not be accepted at certain places until that other faction deems the first faction influential enough (and remember, all factions have their own credits, just like in real life [discounting the EU]).
Food
Food is needed to feed military forces as well as planetary populations. Food can be bought or requisitioned. Lack of money and trade causes food shortages and blockades do also. Planets generate a set amount of food locally and the rest must be traded for.
People
People are needed to crew the military vehicle. Troops can be recruited or conscripted. Recruits are based upon a fractional amount of a world’s population and its faction standing. Conscription is a fractional amount regardless of faction standing. People need food to survive.

