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Rebellion2:Chat transcripts - SWR Wiki

<Evaders99> yep, want to work on a Rebellion-style game :)

<evillejedi> heh I'll be glad to help in anyway I can

<Evaders99> sure, glad to have ya

<Evaders99> thinking now that I'm holiday break, I can start with the initial stuff. See how we want to work this out

<evillejedi> what were you thinking of in terms of interface and scope?

<Evaders99> mostly, I wanted something quick and dirty. Something multiplayer that everyone can join, web-based seems the easiest

<evillejedi> yeah

<Evaders99> control a section of the galaxy... battle your neighbors

<evillejedi> exactly

<Evaders99> other Imperial warlords, Rebel factions, what-not

<evillejedi> nothing too grand, but your own little corner of the galaxy

<Evaders99> yea - definitely I'd like to keep things simple from the start, simple and fun

<Evaders99> 2d combat at most.. but really, something that's easily simulated would be good

<evillejedi> something like planets controlled= credits = military/political power

<evillejedi> yeah I don't think its a big deal if your battles were pretty much simulated

<Evaders99> yea, we can always add to it as we get more interested people. Some kind of alliances system would be good, simple economy perhaps

<evillejedi> like you have to trust your commanders, equipment and training, you just set the policy, politics and purchases

<Evaders99> yep - basically at the top looking down

<Evaders99> I don't want to go the big project route unless we have enough interested and dedicated people to do this

<evillejedi> heh actually I'd love a game where you just get a galactic map, then can click on sectors and systems, pulls up information, you have a few boxes for purchases, personel and finances and pretty much everything else is run on the server

<evillejedi> actually, military, personel, finances, politics and purchases

<Evaders99> that'd be the basics of it. Not a big time dedication, could have lots of players with minimal resources

<evillejedi> yeah

<evillejedi> I don't think there's any reason to go beyond having prerenders and info boxes in the interface

<evillejedi> like you click on a planet there's a jpg loaded with the picture, same with ships and people etc

<Evaders99> yea, no complex things - really could just be all-text, but people do like seeing graphics

<evillejedi> yeah, given all the stuff that people did up for rebellion you pretty much have multiple graphical versions of every character,ship etc

<Evaders99> hehe

<evillejedi> and for the planets there's a lot too, WOTC has some, the rest can sorta be randomly generated

<evillejedi> In terms of art, it just has to be organized

<Evaders99> yep

<Evaders99> if we get it organized and do it right, shouldn't be something we're spending too much time on

<evillejedi> yeah I think the worst part will actually be the interface code, I'm not to familiar with stuff like that, were you thinking a java applet or something?

<Evaders99> yes, I think Java would be our best choice

<Evaders99> though I'm not sure if we'd do a Java server backend - I've no experience in maintaining that

<evillejedi> hmmm I might be willing to help code a bit, just for fun, I don't know really any java but I've been interestd in trying it out

<evillejedi> heh personally I'd just talk to a SQL db

<Evaders99> possibly just PHP, but we'll lose some interaction vs an application

<evillejedi> but there's probably some better way

<Evaders99> well I'd hate having to query an SQL server directly - slow, not really efficient

<Evaders99> Java's not bad. I have some really big OOP fanatics interested in the project

<Evaders99> some people to work on rules... still not sure how many on graphics

<evillejedi> heh don't forget about this, igor and I brainstormed up a lot of ideas, if you pull off the tactical modes and references to a 3d engine I think its a good goal http://www.swrebellion.com/reb2/index.php?title=Main_Page

<Evaders99> yea, the aim isn't a Reb2, but definitely some good ideas we'll use from the wiki

<evillejedi> the only problem we couldn't figure out how to develop a concurrancy system for multiplayer for a persistant server

<Evaders99> what do you mean?

<evillejedi> well lets say player A and B are fighting each other, but assuming this game is long term persistant universe what if player A isn't around and player B attacks, obviously you can resolve some conflicts, but it getsreally dogy when people are playing it more than others

<Evaders99> ah

<evillejedi> cause you can't 'grey out' a sector when a player is off line

<evillejedi> but at the same time you can't make it turn based because it will be slow and unfun

<Evaders99> I'm thinking you'd have some automatic responses for players, not sure

<evillejedi> yeah

<Evaders99> turn based would be fine for what we're doing

<evillejedi> heh more lik fantasy football or something?

<evillejedi> you pick the weeks orders and see what happens?

<Evaders99> hehe

<evillejedi> well actually

<Evaders99> a bit more lively than that. But for the most part, yea

<evillejedi> depending on the amount of players you could have multiple galaxies, some faster paced than others, it would simply be a different db at worst

<Evaders99> definitely, love to see some different starting conditions affecting the game

<Evaders99> maybe even have some of the more dedicated players on their own galaxy duking it out

<evillejedi> okay then that solves that issue, heh yeah

<Evaders99> it'd be interesting just to have spectators watch what's happening

<Evaders99> does the Empire always win if we do this? Or if we set research this way? Or perhaps every character gets Force powers? (approaching the limits of absurdity, but never-the-less still fun)

<evillejedi> and realistically since you're not spending that long some people would probably play multiple universes, though you could force them to pick different eras

<evillejedi> yeah, how about this, people get to see the galactic map and all public communications for each universe

<evillejedi> heh yeah that would be really cool

<Evaders99> yea, that'd be fine

<Evaders99> don't need any complicated information storage for each player

<Evaders99> eras I think is a must. We can limit factions to have a galactic civil war era, NJO era, etc

<Evaders99> possibly some free-for-all, just for kicks

<evillejedi> yeah I was thinking that basically the player pretty much just has a list of all their systems, faction standing and military/personel

<evillejedi> heh

<evillejedi> and the server just figures out that if you own planet X and faction Y doesn't like you, you require Z troops to hold the planet or W political sway or something

<Evaders99> yep

<Evaders99> swaying populice to overthrow the governement, and then having them try to suppress them or diplomatize them

<Evaders99> gotta make it so there are rewards for doing good, not just playing evil Galactic Empire style :)

<Evaders99> of course people are free to mix it up... pull a Death Star out of their hat and finish someone off :)

<evillejedi> heh yeah

<Evaders99> I'm thinking of some kind of good/evil ranking. Who's the biggest angel and the worst demon? That'd be cool

<Evaders99> maybe Civ3 style - ratings for military, culture, so forth

<evillejedi> heh

<evillejedi> need a leader board

<evillejedi> how many ewoks sacrificed and all

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This page has been accessed 131 times. This page was last modified 05:09, 13 February 2008.



 
 
 
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